See how a Course Works: Intro to Online Learning
Description
If you’re looking to design professional 3D objects and scenes that look and feel just like the ones in video games you play at home, then this is the program for you! First you’ll learn all about modeling, texturing, and preparing models for animation. Once you’ve mastered the fundamentals of modeling 3D objects, you’ll learn to create 3D animation. You’ll complete individual assignments to develop the skills necessary to create models, textures, maps, and realistic environments, along with particle effects for added realism. You’ll also learn to use a variety of tools to create a complete 3D scene as a portfolio piece.
Quality 3D objects and animation are the standard for today's video games. This 3ds Max online training program gives you the chance to immerse yourself in a 3D world. This program is designed for aspiring game animators who want to learn to create complex virtual 3D landscapes, develop models, design levels, and create lighting and shadow effects.
Upon registering, you’re given an initial six months to complete the program. Should you need more time, you may request a six-month extension at no additional charge.
Outline
- Basic Concepts and Navigation of User Interface
- 3ds Max Workflow
- Naming Conventions
- Working With Objects
- Basic Modeling
- Materials and Maps
- Basic Animation
- Working With Trackview
- Building Compound Objects
- Creating and Controlling Particle Systems
- Creating Atmospheric Effects
- Rendering and Post Production
- Modeling Using Reference Images
Demo
Coming soon!
Additional Info
- Languages
- English
- Course Length
- 360.00 hours
- Duration of Access
Duration: 360 hours
All of our programs are self-paced and open enrollment, so you can start them when you want and finish them at your own pace. Most programs allow you 180 days after you register to complete them. If you need more time, extensions are available.
- Instructor
Christian Bradley has been involved with PC, console, and online game development for the last twelve years as an environment artist and texture artist. He’s worked on over 35 commercial video game titles for various formats, including PC, PS2, XBOX, and GBA. Before developing a freelance business of his own over seven years ago, Christian worked in-house at Interplay, The Dreamers Guild Studios, and The Collective Studios. While in-house or contracting, he worked on game titles such as: “Of Light and Darkness,” “Deep Space Nine,” “The Fallen,” “Unreal Tournament 2004,” “Unreal 2: The Awakening,” and “Battle Engine Aquila”. Some of his clients include: Activision, Interplay, Digital Extremes, Legend Entertainment, Codemasters, and Totally Games.
For the past five years, Christian has worked as an instructor and academic director of game art and design at the Art Institute of California, San Diego. Christian currently lives in Southern California with his wife, Angela, son, Andrew, and a very charismatic box turtle.
- Prerequisites/Audience
Before enrolling in this course, you should know how to use Windows, FTP, files and folders, e-mail, chat, Windows media, and Microsoft PowerPoint. You should have basic PC skills, knowledge of computers, and a better than average understanding of the Internet.
If you want to work as a game animator, this is the program for you. By successfully completing this program, you’ll earn a certificate from the school you enrolled with, demonstrating your commitment and acknowledging your desire to work with and to learn multiple technologies. The certification clearly demonstrates that you’re a technical leader with the ability to successfully implement video game design solutions.
- Requirements/Materials Included
This program is compatible with the Windows Vista operating system.
Before enrolling in this program, your computer should meet the following requirements:
- Processor: Pentium II with a minimum processor speed of 550mhz
- Hard-disk drive available space: 10 Gigs
- Minimum RAM: 128MB
- Monitor: Color
- Internet Connectivity: high-speed bandwidth strongly recommended
- Windows Media 9.0 (a free upgrade): Click here to download
- Anark Player: Click here to download
- Microsoft Producer 1.1 (a PowerPoint add-in): Click here to download
- Microsoft PowerPoint 2002
ATTENTION: The current version of 3ds Max software with a one-year student license is included in the cost of this program for students within the U.S. It is not included in the program price for international students.
The following materials are required for this program:
- Acrobat Reader: Click here to download.
- Flash Player: Click here to download.
The following materials are recommended for all students, but they are not required or provided by Gatlin Internatioanl. However, you may wish to purchase them on your own.
- Adobe Photoshop 6.0
- Rendering with Mental Ray and 3ds Max
- 3ds Max MAXScript Essentials, Second Edition
- Model, Rig, Animate! With 3ds max, by Michele Bousquet
- Animating Real-Time Game Characters (Game Development Series)
