Photoshop for Game Artists

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Our Video Game Design Courses Offer the Convenience of 100% Online Learning

See how a Course Works: Intro to Online Learning





Description

Video game design courses from Gatlin International offer an affordable, convenient way to get started in rapidly growing video gaming industry.

Professional game artists rely on Adobe Photoshop for their concept art, textures, and lots more. Our video game design courses will teach you how to maximize your Photoshop skills to create quality video game art pieces.

Our 6-lesson video game design hands-on course give you hands-on experience as you learn tricks of the trade for coloring concept art, creating tiling textures, painting environments, working with texture maps, and even texturing characters.

You'll learn a wide range of Photoshop tools and techniques including how to use vector shapes, custom brushes, time-saving actions, and layer masks to create stunning works.

You'll also learn how the fundamentals of art as they apply to video gaming. You'll learn how color, and composition can take your work to new heights of professionalism.

Over the course of your video game design training, you'll test your Photoshop art in Maya, an industry-standard 3D modeling program. Prior experience with Maya is not required.

Todd Gantzler will guide you through the essentials of video game art and teach you how to use Photoshop to create characters, weapons, and environments.

Our video game design courses are ideal for anyone interested in a career in game art or building on their current knowledge of Photoshop.

Outline

Additional Info

Languages
English
Course Length
60.00 hours
Duration of Access

Enrolled students have access to the class for six months. During this period, questions or assignments may be submitted at any time to the instructor. Each course lesson requires an average of 10 hours of study time.

Instructor

Todd Gantzler is a game artist, educator, and writer. Todd has worked as a 3D artist on such games such as Gex 3D, Cyberia, and Akuji the Heartless and specialized in game design work and character animation. Todd has served as Program Leader for game development degree programs at the Media Design School in New Zealand and at the University of Salford in England. He has been designing and teaching game art and design classes since 2000. Todd's first book Game Development Essentials: Video Game Art was published by Thomson Delmar Learning in July 2004. Todd moved into games from work in graphics and animation for TV and film; his film credits include The Pagemaster (1994).

Prerequisites/Audience

Courses are designed for adult learners interested in building skills and portfolio for a design career. To take the course, students simply require a computer (PC or Mac), an Internet connection (56 Kbps modem or faster), and any required software. For courses with software requirements, computers must meet software manufacturers' system requirements.

Requirements/Materials Included

To take this course you'll need Adobe Photoshop CS4 or CS5 and basic experience in Photoshop, Autodesk Maya (free personal learning edition available), and a computer that meets the Autodesk Maya system requirements.

Certification

3 CEU

Sessions College is accredited by the Distance Education and Training Council (DETC). Certificate programs are accredited by the Middle States Commission on Secondary Schools.