Flash ActionScript Game Design

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Learn to Create Interactive Games in the Flash ActionScript Class from Gatlin International

See how a Course Works: Intro to Online Learning





Description

Our Flash ActionScript class will teach you the skills you need to create engaging games online, from the comfort of your own home. 

Unlike other scripting, ActionScript programming allows you to create interactive, entertaining applications that can be infinitely modified. 

In this Flash ActionScript class, you'll learn to build fully featured interactive games and other dynamic applications that put your users in the driver's seat.

This is an advanced course designed to teach you the basic principles of computer programming and hoe to write high-level ActionScript code that dynamically places, altersand moves elements of a design onscreen along with user interaction.

Over the course of this online class, you'll learn to write ActionScript 2.0 for game design, which is the foundation for future programming in either ActionScript 2.0 or 3.0.

The Flash ActionScript course consists of  six lessons, in which you'll build a classic video game step-by-step.

You'll master key ActionScript programming skills and methods and build up a code base that you can employ in other personal and professional Flash applications and create interfaces, and generate and control the game flow with ActionScript.

The Flash ActionScript class from Gatlin International allows you to work at your own pace from the comfort of your own home at a cost that is significantly lower than comparable classes offered by traditional brick and mortar institutions.

Outline

LESSON 3 Program Flow and Dynamic States

The topic of dynamism continues along in Lesson Three with a look at static and dynamic states, and how a program moves from one state to another. You will explore two types of program flow controls ("if" conditional statements and "for" loops), and learn to apply collision tests by creating a mini maze game. In the exercise, you'll use dynamic programming and several variables to create a grid of animated aliens that aim to destroy your hero, and you'll implement a collision test to give your hero some defense with shooting capabilities that your user can control.

LESSON 4 Organization and Game Flow

In this lesson and exercise, you will explore methods of organizing your code and content using depth properties, the Flash Library, and layered code. You will learn essential stages of game development and creation of game rules, then continue your hard work in the exercise by attending to your game's flow and coding game statistics such as score and lives.


LESSON 6 Putting It Together

The final lesson wraps up your exploration of outside influences on your program, such as environment, delivery, and language. And no advanced look at programming would be complete without a close look at methods of debugging you'll even learn about the first known computer bug. In the exercise, you'll complete your game by programming a high score screen, sound effects, and other finishing touches.

Additional Info

Languages
English
Course Length
60.00 hours
Duration of Access

Enrolled students have access to the Flash ActionScript class for six months. During this period, questions or assignments may be submitted at any time to the instructor. Each course lesson requires an average of 10 hours of study time.

Instructor

Geoph Essex is an artist, illustrator, graphic designer, web and multimedia developer, programmer and animator; he's also a professional journalist and author, a musician and songwriter, and a working actor and voice actor. As a freelancer (and as principal designer for two different firms), Geoph has worked with clients like AT&T, Chase Manhattan, and Wal-Mart, and numerous individuals and companies in venues including entertainment, law, finance, apparel, manufacturing, technology, and dining. He has written articles for Creative Techniques and Electronic Design, and taught web design and design business courses at <?xml:namespace prefix = st1 ns = "urn:schemas-microsoft-com:office:smarttags" />Westwood College in LA. Geoph is always interested in breaking out of the tiny boxes that creative folks are forced into, and likes to watch other incredibly talented people do the same. Geoph has a Bachelor of Arts degree from University of Washington, MO.

Prerequisites/Audience

Courses are designed for adult learners interested in building skills and portfolio for a design career. To take the course, students simply require a computer (PC or Mac), an Internet connection (56 Kbps modem or faster), and any required software. For courses with software requirements, computers must meet software manufacturers' system requirements.

Requirements/Materials Included
Certification

3 CEU’s

Sessions College is accredited by the Distance Education and Training Council (DETC). Certificate programs are accredited by the Middle States Commission on Secondary Schools.