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Course Title Languages Instructor Duration
Microsoft Certified Systems Engineer 2003 (MCSE)EnglishChris Lobban brings his industry experience with an extensive assortment of hardware and software solutions. Before starting at Academy of Learning he had worked both in a Help Desk environment and as a Quality Assurance Analyst, where he had to deal with a wide array of different hardware requirements, operating systems, and computer programs every day. This broad experience base, added to his formal training as a Computer Networking and Technical Support Specialist from Seneca College, gives him the training and experience needed to provide support to his students. Chris has also certified his experience by earning the CompTIA A+ IT Technician, Network+, Server+ and Security+ credentials, as well as the Microsoft MCSE (Windows Server 2003), MCSA (Windows Server 2003) and MCDST (Windows XP) credentials700.00 hours
Microsoft Certified System Administrator Plus 2003 (MCSA+)EnglishChris Lobban brings his industry experience with an extensive assortment of hardware and software solutions. Before starting at Academy of Learning he had worked both in a Help Desk environment and as a Quality Assurance Analyst, where he had to deal with a wide array of different hardware requirements, operating systems, and computer programs every day. This broad experience base, added to his formal training as a Computer Networking and Technical Support Specialist from Seneca College, gives him the training and experience needed to provide support to his students. Chris has also certified his experience by earning the CompTIA A+ IT Technician, Network+, Server+ and Security+ credentials, as well as the Microsoft MCSE (Windows Server 2003), MCSA (Windows Server 2003) and MCDST (Windows XP) credentials.340.00 hours
Microsoft Certified Technology Specialist: SQL Server 2005 (MCTS)EnglishChris Lobban brings his industry experience with an extensive assortment of hardware and software solutions. Before starting at Academy of Learning he had worked both in a Help Desk environment and as a Quality Assurance Analyst, where he had to deal with a wide array of different hardware requirements, operating systems, and computer programs every day. This broad experience base, added to his formal training as a Computer Networking and Technical Support Specialist from Seneca College, gives him the training and experience needed to provide support to his students. Chris has also certified his experience by earning the CompTIA A+ IT Technician, Network+, Server+ and Security+ credentials, as well as the Microsoft MCSE (Windows Server 2003), MCSA (Windows Server 2003) and MCDST (Windows XP) credentials.480.00 hours
Microsoft Word 2007EnglishElizabeth Ann Nofs
Elizabeth Ann Nofs is co-founder and the Creative Director for Comma Project, LLC. Her research on how men and women approach computer learning provided the foundation for the Comma Method of training, as well as The Computer Mama Show, a pilot produced with WFUM/TV28 (PBS), Flint, Michigan.

Elizabeth is the designer and developer of the Complete Computer Guide series. The teaching methodology incorporated into the Guide is a breakthrough in producing gender balanced training with outstanding student completion, retention, and mastery rates.

She is the author of 38 computer certification Guides including: The Complete Guide to Microsoft Office 2007 (2007), The Complete Computer Guide (2005), The Comma Method of Computer Training (2003), and The Comma Teachers Edition (2003).

Elizabeth received her B.A. degree in Biology from the University of Michigan., Ann Arbor. She is a Microsoft Certified Professional.

Clair E. Dickson, Student Services
Clair earned her BS in Secondary English at Eastern Michigan University in Ypsilanti, Michigan and is certified to teach English and History at the high school level. She also met all of the standards for teaching with technology as outlined by COATT (Consortium for Outstanding Achievement in Teaching with Technology.) Clair is considered "highly qualified" to teach computer courses, including Microsoft Office® 2003 and 2007, Windows XP® and Windows Vista®.

Clair Dickson is currently working on a Master's Degree in Educational Media and Technology through Eastern Michigan University's online distance learning program. The program explores ways to infuse technology into the learning experience so that learning is interactive.
35.00 hours
Wind Energy ApprenticeEnglishKeith Plantier is the Program Director for the Texas Wind Energy Institute at Texas State Technical College (TSTC). Keith began his career in the US Navy as a nuclear mechanic and received an Associates of Science in Nuclear Technology from Thomas Edison State College. Keith left the Navy after nine years of service to continue his education at Texas Tech University and received both his Bachelor and Master’s degrees in Mechanical Engineering. After graduation, Keith became a design/project engineer at Northrop Grumman working with manned/unmanned undersea systems. Keith returned to West Texas to become Program Director for the Texas Wind Energy Institute at Texas State Technical College. He has over nineteen years experience in power plant operation, maintenance, and design.240.00 hours
Stores ManagementEnglish

With this course you will have unlimited access to your own personal tutor who specialises in their field of study. It is your personal tutor's role to ensure that you receive constructive feedback and to deal with any queries you may have. You are more than welcome to telephone, fax or email your personal tutor.

You will also have access to a dedicated and friendly team of administrators and course advisors who offer sound and professional guidance and advice when you need it. This ensures that you will never feel neglected and that you will always succeed!

72.00 hours
Safety ManagementEnglish

With this course you will have unlimited access to your own personal tutor who specialises in their field of study. It is your personal tutor's role to ensure that you receive constructive feedback and to deal with any queries you may have. You are more than welcome to telephone, fax or email your personal tutor.

You will also have access to a dedicated and friendly team of administrators and course advisors who offer sound and professional guidance and advice when you need it. This ensures that you will never feel neglected and that you will always succeed!

96.00 hours
Purchasing and Materials HandlingEnglish

With this course you will have unlimited access to your own personal tutor who specialises in their field of study. It is your personal tutor's role to ensure that you receive constructive feedback and to deal with any queries you may have. You are more than welcome to telephone, fax or email your personal tutor.

You will also have access to a dedicated and friendly team of administrators and course advisors who offer sound and professional guidance and advice when you need it. This ensures that you will never feel neglected and that you will always succeed!

180.00 hours
CriminologyEnglish
Self Study
120.00 hours
Video Game Design and DevelopmentEnglish
Stan Trujillo has been a developer in the computer games programming field since 1981. During the early '90s, he spent much of his time writing DOS and Windows game class libraries, some of which would go on to become the subject of best-selling game programming books. C++ Game Programming and Windows 95 Game Programming were published in 1995, co-authored with friend and long time Dr. Dobb's C columnist, Al Stevens. The next year, Stan followed this up with two successful solo books, Cutting-Edge Direct3D Programming and High Performance Windows Graphics Programming. He went on to spend two years at Sierra Online working on game software. More recently, Stan has been working as a full-time technical consultant and freelance developer for both online and offline technology companies in the Seattle, Washington, area.

John DeGoes began writing software and designing digital logic circuits during the early 1980s. He has been actively involved in the fields of computer science, mathematics, and game development for more than fifteen years. John graduated at the top of his class in undergraduate studies in applied mathematics at Montana State University-Billings. He has authored two successful games programming books, 3D Game Programming with C++ and 3D Game Programming with C++ Gold Edition, and he's co-authored a third book. John has also written and published articles for popular programming magazines and technical journals. He developed software for commercial programs such as "qED," "Pro Bass Fishing," "Mansion of Mystery," along with other assorted titles. Currently, John is on the road to acquiring his doctorate in applied mathematics, and he intends to research computational and mathematical methods for the study of complex dynamical systems.

Gary Simmons started games programming in 1981. He was always fascinated more by how games worked than actually playing them (although he will admit to playing too). In 1985 Gary became the host of "Video and Chips," a United Kingdom television program dedicated to exploring future computer technology. Over the years, Gary has dedicated most of his time to researching and developing cutting-edge game techniques. In May 2000, Gary founded Mr.GameMaker.com, a teaching site dedicated to helping game programmers (hobbyists and professionals alike) learn cutting-edge game programming techniques. Over the years, Gary has published dozens of full-length game development papers and tutorials. He has been teaching programs at the Game Institute for over four years and also serves as the faculty director.

Adam Hoult got his start programming in the early 1980s on the ZX-80/81. After developing several demos for the Commodore 64, Adam got a job writing software for a local company, specializing in accounting and production software. He went on to develop 3D multimedia presentations demonstrating client production systems. This experience rekindled his earlier passion for games programming. Over the years, Adam has worked on many projects, but he's focused his efforts mainly on engine and tool design for games. He spent time running a successful tools production company as well as his own game programming Web site. Adam later teamed up with fellow faculty member Gary Simmons and developed the successful Mr.GameMaker.com teaching Web site. The site gathered a loyal following as it provided information and tutorials for beginners and professionals alike on subjects that were often considered difficult to find on the Internet or in books. Adam is currently the lead technology developer at the Game Institute. He's working on some exciting upcoming 3D game projects in addition to teaching programs.

Brian Hall is currently an engine and AI programmer at Midway Amusement Games, where he's working on advanced AI algorithms for an upcoming action-adventure console title. He has also designed and written parametetric airport generation software for SimAuthor Inc, as well as a real-time CLOD terrain system using real-world satellite imagery and elevation data. Previously Brian was a senior engineer at Accurate Automation Corporation, where he developed real-time learning systems for detecting pilot-induced oscillations in aircraft and intelligent path-finding for cruise-missile type applications.

David Bourg is a naval architect and marine engineer, David Bourg performs computer simulations and develops analysis tools that measure things such as hovercraft performance and the effect of waves on the motion of ships and boats. He teaches at the college level in the areas of ship design, construction, and analysis. On occasion, David also lectures at high schools on topics such as naval architecture and software development. In addition to his practical engineering background, David is professionally involved in computer game development and consulting through his company, Crescent Vision Interactive. Current projects include a massive multiplayer online role-playing game, several Java-based multiplayer games, and a couple of PC-to-Macintosh game ports. David is currently finishing his Ph.D. in engineering and applied sciences.

Frank Luna has been programming interactive 3D computer graphics for more than six years, and he's been using DirectX since its fifth iteration. He has over eight years of C++ programming experience and has also programmed in Java, C#, and MATLAB. He has worked as a contractor, with Hero Interactive, and on the open source Scorch 3D engine. In 2003 his book, Introduction to 3D Game Programming with DirectX 9.0, was published and became a bestseller in its genre. Frank also maintains a game and graphics development Web site, www.moon-labs.com, where he provides tutorials and sample codes on DirectX and game-related issues.

500.00 hours
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